#pragma once
#include "VC_GameState.h"
#include "C_SlideShow.h"

class C_GS_Intro :
	public VC_GameState
{
private:
	C_SlideShow m_slideShow;
public:
	C_GS_Intro();
	virtual ~C_GS_Intro();

	virtual void handleEvent(sf::Event e);
	virtual void render();
	virtual void update();
};

